Battling For The Love Of Bug-Types! Summary And Review

By JC

Hey guys! Today I’ll be summarizing and reviewing the 23rd episode of Pokemon Black and White. Right away, our heroes walk into the Castelia Gym, a spacious building that resembles a greenhouse garden. Burgh greets them and introduces them to the gym’s unique environment—filled with all kinds of trees and plants straight from Pinwheel Forest. The stadium rises from the ground and the battle begins right away.

Burgh sends out his first Pokemon—Dwebble. Ash counters with Tepig. Tepig leads with Tackle, but Dwebble dodges it and uses Dig. It follows up with a super-fast X-Scissor, which prompts Burgh to explain that it carries a lighter rock on its back. An Ember is blocked by Protect, but Tepig lands a direct hit with another Tackle. It uses Flame Charge next, but is thwarted by Protect, and Dwebble knocks out Tepig with Rock Wrecker. Cilan and Iris discuss strategies while Ash chooses a new Pokemon.

He decides to make it a bug-on-bug match and sends out Sewaddle. It leads with Razor Leaf and the crustacean uses Protect. Sewaddle dodges the incoming X-Scissor with a String Shot and uses Bug Bite, but cannot penetrate Protect. It is able to get Dwebble out of its shell and unleashes a flurry of String Shots, Tackles, and Razor Leaves for the equalizer.

Burgh sends out his Whirlipede, which makes Ash use his Pokedex. Cilan and Iris are worried for their friend as they discuss more strategy. Whirlipede seems to be unaffected by String Shot and uses Steamroller to land a direct hit. Another Steamroller rolls over Sewaddle as it uses Razor Leaf in vain. Iron defense negates the incoming Bug Bite. Burgh continues to dish out punishment with Steamrollers and orders up a Solarbeam for the knockout. Just when Sewaddle looks like it’s done for, it evolves into Swadloon! String Shot still has no effect, but a new move, Energy Ball, catches Whirlipede off-guard. Ash orders a Tackle that clinches the knockout.
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Sewaddle And Burgh In Pinwheel Forest! Summary And Review

By JC

Hey guys! Today I’ll be summarizing and reviewing the 18th episode of Pokemon Black and White. Our heroes begin at the edge of Pinwheel Forest—a large forest that is notorious for people getting lost inside. It is the only obstacle keeping them from Castelia City and the next gym badge. They enter and are promptly ambushed by a Sewaddle. It knocks Ash down and unleashes a surprise attack on Pikachu. Ash tries to catch it, but it uses its web to avoid the Pokeball and retreat. They try to run after it, but they cannot and become lost.

Iris plans on getting them back on the right path, but is made fun of when she leads them to a dead end. They decide to get to higher ground and spot a very big and tall tree. Upon their arrival, Iris and Ash get excited and ascend the tree. Near the top, they spot a weird looking object. To their surprise, a man jumps out! He introduces himself as Burgh and goes on about his pure heart. Cilan recognizes him as the famous Bug-type trainer. The party finds out that Burgh is actually the gym leader of Castelia City and they join his desire to live in the forest. Sewaddle strikes once again but becomes docile when it sees Burgh.

They all decide to take a rest while Cilan prepares a delicious meal. Burgh explains how Sewaddle greet one another. He, Pikachu, Iris, and Axew all take turns saying hello, but Sewaddle headbutts Ash instead. A prospective trainer must first familiarize himself with these bug-type Pokemon in order to successfully catch them. They learn to “live in the forest” by following Sewaddle and doing what it does. They watch it roam the forests and take a nap with it in the prairie. It takes a stop near a bush of leaves and gets attacked by two Woobats. Just when it looks like it’s going to get a thrashing, Ash takes the hit, which allows it and Pikachu to fend off the hostile Woobats.
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Scraggy—Hatched To Be Wild. Summary And Review!

By JC

Hey guys! Today I’ll be summarizing and reviewing the 17th episode of Pokemon Black and White. The show begins with our heroes taking a break somewhere along the road to Castelia City. Ash’s egg starts to glow, indicating that it’s about to hatch. They gather around in anticipation around the glowing egg, but are startled when Axew accidently trips and pushes it down a hill. They chase after it and Pikachu ends up using Quick Attack to catch the egg before it collides into a boulder. Almost immediately, the egg hatches and reveals a Scraggy and Ash uses his Pokedex right away.

Scraggy seems happy to see Ash, but greets Pikachu with a Leer and a Headbutt. Ash decides to let his new spunky Pokemon have a battle. Pikachu goes easy on it, but it is obvious that Scraggy is outmatched. Afterwards, Ash sends out Pidove, Tepig, Oshawott, and Snivy to all meet and play with the newly-born. The sun starts setting and everyone gathers around to eat dinner. Meanwhile, Team Rocket receives instructions from Pierce and comment that they are now on “Stage 2” of their operations.

The scene turns back to our heroes and it is night time. Everyone is sleeping except for Axew who notices Scraggy is missing and alerts Iris. Ash and Cilan wake up and they all start looking around in the forest. Axew tracks down Scraggy’s footprints and they find it head-butting a tree. A disgruntled Galvantula pops out and unleashes a flurry of electric and bug type moves. Pikachu is able to scare the Galvantula away, but not before Scraggy suffers much damage. Iris and Axew look in the forest for herbs, and fix up a healing salve for the injured Pokemon.

The next scene involves Team Rocket delivering the meteorite to Dr. Zager who promptly runs some tests. The meteorite subsequently radiates violet leaving James, Jessie, and Pierce in awe. The following morning, Scraggy wakes up and is back to normal, but when everyone is ready to eat breakfast, it goes missing again. This time, Ash sends out all his other Pokemon to help in the search. They end up tracking him to the same tree, but this time it is surrounded by multiple Galvantula. Pidove, Tepig, Pikachu, Oshawott, and Snivy all engage in battle and rescue their friend. Afterwards, they finally eat, but Axew and Scraggy bump heads. Cilan says that the two would make perfect training partners, so Ash and Iris decide to battle. The two only know two moves apiece and so they mainly exchange Scratches and Headbutts. They battle ends up in a drawn when Dragon Rage hurts both Pokemon. Our heroes continue on their journey to the next city.
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Pokemon Episode summary : Pokemon Scent-Sation

 

By TokoyamiTheDark

Ash, Misty and Brock finally arrives at Celadon City, for Ash’s fourth badge, the Rainbow badge. Then they enter a perfume shop, where Brock and Misty both tries different perfumes. Ash counters that what they are doing is a complete waste of time and money, which shocks the kimono girls in the shop. Then, the shop’s owner, a Geisha girl with make-up, kicks Ash out of the shop for what he said about the perfume. Misty and Brock follows him, as Ash decides to go to the Gym to get his fourth Badge, the Rainbow badge. As he enters the Gym, he is stamped with a big, red ‘X’ stamp by mad girls who witnessed what happened at the perfume shop, for as the perfume is made in the Gym itself!

Usually, only girls may enter, but on some conditions, boys can also enter. Brock and Misty are welcomed inside the Gym. Meanwhile, Team Rocket decides to enter the Gym to steal all of the perfume, but gets kicked out of the gym at the next moment. Ash, peeking at he gym’s windows, sees the Gym Leader, but is astonished as he recognizes her : she’s the Geisha girl that owns the perfume shop! Sitting with a Gloom telling stories to people including Brock and Misty, Ash then crosses paths with Team Rocket, who gets an excellent idea to help Ash sneaking into the Gym ; disguising him as a girl!

As for Jessie and James, they disguise themselves as typical adults and put their plans on work ; they will pretend to be the parents of Ash (nicknamed Ashley) wanting her to be registered in the Gym. So, they enter the Gym, and everything is OK. Misty, Brock, and Pikachu still recognizes Ash despite his disguise, and looks in a funny way at him.In front of Erika, Ash reveals his disguise and asks her for a Pokemon Battle. She gladly accepts, and, as a Grass-type Gym Leader, she mainly uses Pokemon like Tangela, Weepinbell and, of course, her Gloom.

With Erika being distracted by the match, Team Rocket manages to find all of the perfumes stored in a safe. However, perfumes are very sensitive to combustibles, and the whole gym soon gets blazed in an intense fire! Team Rocket has fled with the ‘secret’ perfume, while Brock’s and Misty’s Pokemon tries to extinguish the fire. Erika suddenly remembers that she forgot her Gloom inside the Gym! Ash runs inside, as hasty as always, and, after a while, finds Gloom. However, it releases an horrid stench, and, after many attempts at grabbing it, Gloom let itself being grabbed by Ash, who exit the Gym safe and sound ; Ash came out only with a few burn scars.
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Rematch At The Nacrene Gym! Summary And Review

By JC

Hello guys! I will be giving a summary and review of the 16th Pokemon Black and White episode. The episode picks up right where the previous one ended, at the Battle Club. Don George begins his training lesson with Ash’s Tepig and tells him that the trainer must also train beside his Pokemon. Tepig and Ash start their training on a treadmill, trying to increase their stamina and speed. Don George turns up the intensity by having them dodge “shadow balls” at the same time. At first they struggle, but soon enough, they master the exercise and are noticeably stronger and tired. While Tepig rests, Oshawott is sent out to train.

Don George shows them a water-type training environment that looks like an enlarged swimming pool. There, Ash and his Oshawott are to swim against the current to build up their muscles and stamina. Meanwhile, Cilan and Iris feed a fully rested Tepig, but can’t seem to find Axew. Axew is mischievous and messes with the computer that controls the current strength. Ash and Oshawott are caught off-guard by the increase in current, but Osahwott adapts and performs Aqua Jet. Don George tells him to aim for the target, but the otter falls just short.

After they complete their training, Ash goes back to the Nacrene Gym to have a rematch with Lenora. Like last time, she shows her Pokemon, Watchog and Herdier (she evolved her Lillipup), before the match. The match begins with Tepig facing off against Herdier. Tepig opens with Ember and Herdier defends with Protect. It counters with Shadow Ball which Tepig dodges with relative ease thanks to his newfound speed. Herdier uses Roar and forces Oshawott to switch out. Lenora switches her Pokemon with Watchog to reenact the situation from their last match.

Watchog uses Mean Look right away. This time, Ash and Oshawott are ready for Lenora’s strategy. Right away Oshawott uses Razor Shell and catches Watchog off guard. Ash is excited to use Aqua Jet, but it is unsuccessful twice. He tries to use Water Gun, but misses as well. Lenora makes a quirky remark before issuing a Confuse Ray which connects. Oshawott takes a punishing Thunderbolt, but with his last remaining strength, makes a direct hit with Aqua Jet resulting in a double knockout.
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Top 3 Of Emerging Powers: Playability

By Kenny Wisdom

Kenny Wisdom here again, with a breakdown of the top 3 most tournament playable cards from our new Pokemon Black and White set, Emerging Powers. To be completely honest, there’s not a whole lot to love in this set, but there are still a few good, metagame shifting cards that need to be mentioned, so I’ll break them down here. I’ll probably either write longer reviews of each card and/or switch to a top 5 format for further sets (particularly Noble Victories, as that looks like a fantastic set) as there will certainly be more to talk about, usually. Without further ado…

#3: Tornadus/Thundurus

These cards (at least Tornadus) are pretty essential in new Zekrom builds. Zekrom was always a deck with a lot of potential, but that had two main problems. The first of which being that it was kind of an “all or nothing” sort of deck, where if you didn’t hit the combo early and keep it going consistently you basically had nothing. You didn’t really have a back-up plan, nor did the deck play any secondary attackers (besides Yanmega sometimes). You either got the combo off early or you lost the game, period.

The second problem was it’s softness vs. Donphan. Not only does Donphan hit you for weakness, but being a S1 that requires one energy and a plus power to OHKO you while you require 3 energy to swing into it for 80 damage was pretty ridiculous against you. Thundurus solves the first problem by being a mostly-reliable way of doing a turn 2 80, which is nothing to scoff at. Additionally, Tornadus solves the Donphan problem (sort of) by being resistant to it. The Zekrom deck still isn’t amazing in my opinion, but it went from decent/good to solidly good, perhaps very good. The best thing about these cards is that Zekrom isn’t even the only thing they’re good in, so the potentially is pretty endless here. Definitely some of the most interesting cards from this set, and personally the two that I think will be the most widely used as this format shapes up and for as long as this set is legal.

#2: Gothitelle

Probably my favorite card in the set, it’s proven itself to be a winner already. Think of it as a Vileplume from Undaunted, except for you can still play trainers, while your opponent can’t, and it’s a much better attacker that has some synergy with Reuniclus, Twins, and Pichu (aka the Ross/Team X-Files engine from the 2011 Pokemon World Championship). Another ridiculously good card that’s going to be used for as long as it’s legal in the format. Much like Tornadus/Thundurus, Gothitelle is such an interesting card that although it is very good in combination with Reuniclus, it’s not the only thing it’s going to be good with. It has so much potential and the fact that it’s going to be legal for another two+ years is only to it’s advantage. The downside of this card when compared to something like Vileplume is that you have to focus on it as an attacker and can’t just slap it in with a basic engine like you could with Vileplume, but I don’t think that’ll prove to be too much of a problem and ultimately may even help it out to an extent. With Plume you have to build around it completely by playing very little trainers, or even sometimes completely omitting them. Having to attack with Gothitelle is a very even trade-off for not having to build around Vileplume.
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Pokemon Beartic Review

By Jack Snell

Hey y’all, hows it going, Jack Snell here and today Ill be reviewing the much hyped card from Emerging Powers, Beartic #30.

Let’s start with some stats. Beartic is a Stage-1 Water-type Pokemon that evolves from Cubchoo (the adorable pokemon with a water droplet on its snout). It has 130 HP, which is incredibly high considering it’s a Stage 1 Pokemon. This is also great for Beartic as big attacks like Reshiram’s Blue Flare, Zekrom’s Bolt Strike will leave it with 10 HP, (as no attack does exactly 130 damage), which forces the opponent to use a Plus Power or two to finish Beartic off, if they wish, in one turn. Vileplume is therefore a great partner for Beartic, preventing the opponent one shotting Beartic by locking them out of Pluspowers, preventing the, using Switch to escape the attack lock and preventing them using other crucial trainers like Catcher, Communication and Rare Candy. It has a x2 Metal weakness which is great; you don’t see too many metal-type decks nowadays, with the prevalence of fire decks, and Beartic isn’t weak to the usual Electric type for Water-types, so it’s a great card to be played now. It has no resistance, which isn’t too much of a surprise. However, a drawback would be its three colourless energy retreat cost which is massive and almost never payable.

Now its attacks – it’s first attack, Sheer Cold, needs WCC to use; so I think it’s safe to say that Beartic is Double Colourless Energy compatible. ;D It does a sub standard 50 damage, but prevents the defending Pokemon from attacking the next turn. Personally, that’s great! They will be forced to retreat, evolve, or devolve in order to even touch Beartic the next turn. Now; evolving and devolving are pretty rare, so that means retreat, consuming valuable energy. If you can combine Beartic with Catcher or Vileplume you can effectively lock your opponent and this attack is what attracted all the hype.

Its second attack, Icicle Crash, needs WWCC, so once again, DCE can be used. It does a measly 80 damage (well, measly considering how much energy is required for this attack). It provides a OHKO to Donphan Prime which is weak to water-types as well as Reshiram, Typhlosion Prime and Emboar, therefore being a great counter to many popular cards in the format right now.

The artwork is cool if a little generic. Its a tad simplistic and nothing like the stunning Beartic artwork we are due to get in Psycho Drive/Hail Blizzard.

Overall, I give Beartic a solid 8/10. It pairs best with Vileplume and Reuniclus in a Ross type engine and provides a difficult to break lockdown. The HP and weakness make it a real tank but unfortunately so do the high attack and retreat costs, which prevent the arctic bear from hitting top marks.

 

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Minccino Neat And Tidy! Summary And Review

By JC

Hey guys! I will be summarizing and reviewing the13th episode of Pokemon Black and White. Ash, Iris, and Cilan are continuing on their journey to Nacrene City when they hear a young girl running towards them. The girl trips over a rock and stumbles, causing Ash and Cilan to fall into a nearby stream. While the two boys are drying up, Bianca introduces herself and relays a message from Professor Juniper explaining that she sent Bianca to give Ash a gym badge case. Ash receives his case and hands it over to Bianca to show her his Trio Badge when, all of a sudden, a Pokemon snatches it and runs away.

The trainers pursue it and hide behind a bush. It turns out to be a Mincinno and from the Pokedex, it likes to clean dirty objects, which would explain why it stole the dirty badge case. Bianca instantly falls in love with it and sends out her Pignite to battle. Pignite is tickled to submission prompting Ash to give it a go. Pikachu is ready, but Oshawott comes out of his Pokeball, pleading to battle. Mincinno tickles him and uses Double Slap and then runs away with the badge case. Meanwhile, Team Rocket has just reached Nacrene City and is surveying the city for a specific warehouse.

Back in the forest, Bianca has come up with a plan to capture Mincinno, by using Cilan’s dirty spoon as bait and a platter cover to catch it. Things are going accordingly to plan when it is caught, but it simply walks away with the cover on top of it. Our heroes chase it to a nearby tree and stream. Ash sends out Snivy and uses Attract, but Mincinno dodges it and uses Attract back at her. Ash must call her back and sends out Pikachu. Mincinno proves to be elusive and agile, dodging or blocking most of Pikachu’s attacks. It uses Hyper Voice and then starts to tickle Pikachu. Pikachu is able to resist and uses Thunderbolt on the worn out Pokemon. Bianca jumps at the chance to catch it, but cannot find a Pokeball in time and it starts to run off; however, it sees the dirty Pokeball and quickly runs over to clean it. The Pokeball opens up and catches Mincinno.

Ash finally recovers his badge and Cilan gets back his silverware. The group travels to a Pokemon Center and afterwards, Bianca challenges Ash to a 1-on-1 battle. She uses her Pignite against Pikachu. Pignite seems to have the upper hand and the match seems decided, but in a clash between Flame Charge and Volt Tackle, Pikachu emerges victorious. They become friends and Bianca goes on her way as our trio finally set out for Nacrene City.

We get to see Bianca in the episode! I found her to be an extrovert and quite expressive, much more invigorated and less timid than her video game representation. I welcome the big expression as it should be a positive role model for young girls. I thought she looked awkwardly huge compared to the others in certain scenes. I am impressed that she evolved her Tepig even though it’s her only Pokemon. There’s not much from Team Rocket these days.
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Pokemon Kanto Region – Eighth Gym

By Anonymous

You did it! We can go to the Pokemon League! We have been in all the towns and we fought all the gym leaders! Actually, no you haven’t. There is still one more left. It is the final gym, located in Viridian City. Go there and you can earn your last badge. Your at Cinnabar Island so it should take quite a while to go back to Viridian City. Actually, I think you can use Fly, which is a flying type attack but you can use it outside of battle to go to places you have been before. Just use Fly and go to Viridian City. The gym there is a ground type gym.

You might want to hold on to some water Pokemon but you could always be into surprises so go ahead and bring a varied amount of types. The gym is filled with powerful Pokemon, be on the lookout for the powerful ground type attack known as Earthquake. If you bring a Flying type Pokemon then Earthquake can’t harm you, it won’t effect it. Once you get to the gym leader, the final gym leader, challenge him. His name is Giovanni, and he will put up a big fight. When the battle begins he will send out a Rhyhorn. Rhyhorn is a ground and rock type Pokemon. Giovanni’s is at level forty five. Don’t let it use Earthquake or it could very well harm your chances of victory. You should be able to eventually get it down. He will then send out a Dugtrio at level forty two.

Dugtrio is a solid ground type Pokemon. He is actually very fast. Dugtrio, like Rhyhorn knows Earthquake so be on the lookout. You should be able to take him out, just use a Hyper Potion or another healing item if you need some help. If you can take out the Dugtrio he will send out Nidoqueen which is at level forty four. Nidoqueen is a poison and ground type Pokemon. It also knows Earthquake like the Dugtrio and Rhyhorn. Nidoqueen has an attack called Body Slam which can Paralyze you, I suggest a Full Heal or Paralyze Heal to be used. Nidoqueen will take a bit of time to take down if you don’t have any Pokemon that has an attack advantage over it. But if you defeat it you will face a level forty five Nidoking which is also ground a poison type and knows Earthquake.

If you can manage to take him down you are ready to face Giovanni’s strongest Pokemon. Just be careful that you don’t run out of healing and status healing items. The last Pokemon is another Rhyhorn, at level fifty. It knows the same moves as the first one, but is like five levels stronger so be cautious and you can take it down. If you win you will receive the Earth Badge! Congratulations, you now have all eight gym badges for the Kanto region! You can now challenge the Kanto Pokemon League!

Pokemon 4Kid’s Horrible English Dubbing

By TokoyamiTheDark

Many people complained about 4Kids being horribly dubbing animes licensed to it, and Pokemon was no exeption before 4Kids lost their license. They not only ruined the show with voices, but also by editing images thanks to airbrushing. So, you want a few examples on how 4Kids ruined the series according to some fans?

1. ALL Japanese symbols are erased, giving a weird hollow feel-like in the show.

2. Japanese foods are replaced by North American foods, where in an episode, they dramatically edited Ash so he would hold a huge subway sandwich rather than a tini onigiri (rice cake)

3. Scenes with Japanese cultures are cut, since they don’t match America’s cultures

4. Even money isn’t spared ; a Japanese yen was replaced by an American penny in one of the Indigo League episodes thanks to airbrushing

5. Sometimes, to match America’s cultures, scenes are mirrored, which some makes no sense at all!

But if you thought those was bad, then you saw nothing yet, because the movies’ dub are far worse than the TV animation. Here’ I’ll explain how horrible were the series « Pikachu’s Vacation » were dubbed.

The Japanese intro of Pikachu’s Summer Vacation had one of the most joyful songs in all movies, composed by Hirokazu Tanaka, a famous Nintendo musician who began his career at making music in 1989, in the game Super Mario Land. In the English dub, it is a mere song called « Vacation » composed by Vitamin C. Hirokazu’s song has heartbeating sounds each time a new Pokemon picture was shown, following the rhytm. However, with Vitamin C, the rhytm no longer follows the song, so camera clicking noises were added as if someone was taking pictures.
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