By Matt
Happiness, another overlooked game mechanic, is much underestimated. It has the potential for Normal-type moves to reach a maximum of 105 power. But before all this, I will explain happiness. Each Pokemon starts out with base happiness, which is expressed by a number. By completing various tasks, like battling with it, leveling it up, etc. its happiness will increase. Wild Pokemon usually have a base happiness (>0), but legends do not (0). Starting from 0, the maximum happiness stat can be 255, much like a maximized stat in Effort Values (EVs).
There are various ways to get happiness increased everyday. In HeartGold and SoulSilver, there was a person who would groom your Pokemon for a few hundred Poke Dollars. (Based on the day, there would be a barber, or his brother, which was a little less skilled.) The Soothe Bell makes Pokemon friendlier, but you have to perform at least one of the actions mentioned above, since this item increases the happiness received out of the action. One thing I never realized is how herbs decrease happiness. In Pokemon Coliseum, I never bought regular Potions; I would always get herbs, since the Revival Herb is like a Max Revive, but not as rare. These items decreased Pokemon’s happiness, regardless of the fact that they were cheap and effective. This is not a negative thing, though; one can utilize the move Frustration and maximize damage by only giving your Pokemon herbs.
Continue reading “Pokemon Happiness”
Tags: Heart Gold, Nintendo DS, Pokemon Black & White, Soul Silver