Marshal is the fourth member of the Unova Elite Four. He is located in the east room of the Pokemon League. His Pokemon are all Fighting-type, with two dual-types. All of his Pokemon still have weakness to Psychic-type attacks, so you can breeze through with a Psychic-type. Marshal says he is grateful to challenge you again and wants to improve his bond with his Pokemon through another fight with the Champion, which is you. A quick flash of lights, and the battle begins.
His first Pokemon is Breloom, a Grass/Fighting-type Pokemon. You can immediately see that it has a 4x weakness to Flying-type moves. Be careful not to risk physical moves; since its Ability is Effect Spore, it could give your Pokemon a random status problem with contact. It uses Sky Uppercut and Spore as a combo move. It is a very good idea to use a Full Heal, because it will immediately resort to attacking the next turn; plus, Spore is 100% accurate.
Once you’ve beaten it, another Pokemon that could be sent out is Mienshao. Its opening move is almost always Fake Out, unless you have a Pokemon out that is weak to Fighting-types. To get the most out of your turn, try healing your Pokemon, because Fake Out always causes flinching.
Next is Sawk, a slow, but sturdy Fighting-type. It has the uncanny Ability Sturdy, preventing it from one-hit KOs. This means that even if Marshal uses a Full Restore, Sawk cannot be KO’d at full health. Try a weak move first to void the Sturdy, then use a powerful move and blow it out of the water.
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Tags: Marshal, Nintendo DS, Pokemon Black & White