Pokemon Glitch City And Walking Through Walls

By Jill/Redterror117

One of the most bizarre places in the entire Red and Blue game would have to be Glitch City. Technically, Glitch City can be any of the cities that the player has visited, due to how the game handles travel in between two places. The ‘gateways’ between two places in the game is called a ‘warp’, and by exploiting the step timer of the Safari Zone, it’s possible to break these warps, causing the player to enter into a corrupted version of a city, hence Glitch City. There are different appearances for Glitch City, but they all share the characteristics of randomly assorted tiles and invisible walls. Unless the player has a Pokemon with Fly or Teleport, they are essentially stuck in the city until reset. In Pokemon Yellow, Pikachu’s happiness can be reset upon entering Glitch City. However in Generation III and onward, the mechanic used to travel between two maps was changed, thus removing any chance of entering Glitch City in games after Gold, Silver, and Crystal.

To enter into Glitch City, one must be prepared by having either a Flying or Teleporting Pokemon (with a Pokemon Center recently visited). Also be aware that there are certain places that will not trigger Glitch City to be entered. These places include the insides of buildings or any city itself (however you can do this in Cinnabar Island if you surf along the eastern coast), Begin by heading to the Safari Zone, and entering in as normal. Walk around a bit in the Safari Zone to use up some of your steps, before attempting to leave the zone. When the guard asks if the player wants to leave, reply with no and return back into the Safari Zone area. Immediately save the game, reset, and attempt to exit again. Instead of being asked the same question, the guard will ask you if you wish to play the Safari game (as if you had just entered in from the other side). Respond with no, and walk out of the building. Once outside, immediately fly to anywhere, and begin walking in any route. While you are outside of the Safari Zone, the game still considers you in the game, as it counts your steps as if you were. Once you run out of steps, a message will pop up saying that you have ‘run out of time’, and you’ll be teleported to the Safari Zone gate. Walk outside, and you’ll find yourself standing in the center of Glitch City.

Apart from a lot of distorted graphics, there normally isn’t much purpose to traveling to Glitch City. However by following some additional steps, it’s possible to enable the player to walk through walls, and potentially be able to enter into the Elite Four without having all the badges. First, make sure that you only have one strong Pokemon on hand that can Fly, and make sure that you visit a Pokemon Center for a place you want to walk around in with your trick (so if you want to skip to the Elite Four, visit the Pokemon Center in Viridian City). Find an area as well which has a Pokemon that can poison yours, and a ledge that can be jumped off of (your one Pokemon will help with being able to get here). Once these two things are secured, proceed to begin with the Glitch City steps again, stopping once the player has left the Safari Zone gate with the steps still being counted down. Fly to your designated area, and make sure to carefully keep track of every step that is taken, as you will need to end your last step as you’re jumping over a ledge. While in your area, get your Pokemon poisoned as well. On your last step, jump the ledge, and in the middle of the jump you should be prompted again with the ‘time’s up’ message. Once inside the gate, you’ll be able to walk through walls, but be sure not to enter into the blacked out areas, or leave the building. Walk around until your Pokemon faints, which will cause you to be returned to the Pokemon Center that was last visited. Once you finish in the Pokemon Center, you will be able to walk through walls outside of the building. You can use Fly or Teleport, but if you get into any fights or enter any buildings, you will lose the ability to walk through walls.

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How To Evolve A Pokemon In Generation I Without A Moon Stone

By Jill/Redterror117

One of the rarest kinds of items in the Pokemon series (other than the rare candy of course), evolutionary stones play a vital role in the main objective of the game, as they allow certain Pokemon to evolve where level and experience does not matter so much. There are only a certain number of Moonstones in the first generation Pokemon games, the rest of the stone types able to be purchased in Celadon City for a price. However through the magic of programming, it is entirely possible to cause one of these stone-specific Pokemon to evolve in battle without a stone.

Explanation of how this is possible is probably the best thing to do first. Every object in the game is assigned its own ‘number’, called a ‘hex variable’ (hex being short for hexadecimal). These are considered numbers, but use a combination of two letters or numbers, from 0-9, and A-F (for example, 0F would be considered a variable). Both Pokemon and items in this sense have their own list of variables. Sometimes a Pokemon shares a variable with an item, so in the case of evolutionary stones, the following Pokemon match with the following evolution stone:

Moon Stone/Exeggutor – HEX 0A

Fire Stone/MissingNo. – HEX 20

Thunderstone/Growlithe – HEX 21

Water Stone/Onix – HEX 22

Leaf Stone/Psyduck – HEX 2F

Note that there are over thirty different types of Missingno., so only the one with a hex of 20 will match up with a fire stone. Now despite the Pokemon and items sharing a similar variable, most operations (a longer string of hex code where a specified number of variables can be input from an external list) are specific to their respective list. However in the first generation of Pokemon games, there is an operation for two different events that is shared by both lists. In Pokemon Red and Blue, this operation is expressed as ‘01XX91CF’, and in Yellow it is expressed as ‘01XX90CF’. These operations are used for two events: to pick up on what Pokemon is sent out in battle, and for what item is currently being used.

To make use of this oversight to evolve Pokemon without using their evolutionary stones, you need to have at least two Pokemon in your party: the Pokemon you want to evolve, which needs to be close to levelling up (so that after the next fight it will level), and the Pokemon that matches its evolution stone (so if you want to evolve a Clefairy, you need an Exeggutor). This can be done with either a wild Pokemon or a trainer battle, but the method in doing both is still the same. Start the battle with the Pokemon that you want evolved first, then switch out with the party member that shares the appropriate stone hex variable. From there, simply defeat the opponent(s), making sure that after the first Pokemon (if a trainer fight) or the battle (if it’s against a wild Pokemon), the first one gains a level. After the combat end, a notification will pop up, alerting the player that the Pokemon is evolving, just as it would if it used the standard method of levelling for its evolution. As most of the stones can be purchased anyways, the best use of this technique is to evolve Pokemon who need the Moonstone, as they are of limited quantity in the game (unless the Missingno. glitch is exploited to duplicate one).

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How To Capture Safari Zone Pokemon Outside Of The Zone In Pokemon Red And Blue

By Jill/Redterror117

Fuchsia City’s Safari Zone is the focal point of the city, being the home to many rare and exotic Pokemon that cannot be found outside of its boundaries, making it a stop that must be checked out by all trainers. However unlike the outside world, the Safari Zone has a few rules of its own. First of all, you have a time limit to how long you can stay in the Safari Zone, which in the first generation is determined by the number of steps are taken within its boundaries. The player is only given thirty special Pokeballs, and cannot fight traditionally against the Pokemon inside. Rather, they must use a combination of bait and rocks to make the Pokemon easier to capture, and even then the success rate is all by chance. It is because of limits like these that make that add to the challenge of the game. However there is normally a way around such things and the Safari Zone is no exception. In Pokemon Red and Blue versions, it is actually possible to enable the ability to capture the Pokemon of the first Safari Zone due to an oversight in coding.

Before entering the Safari Zone, make sure that you have a Pokemon with Fly and Surf handy. Enter into the Safar Zone as normal, paying the fee as you normally would. But as soon as you enter in, walk out of the Safari Zone, and out of the gate and into Fuchsia City. Without taking a single step away from the gateway entrance, open up your list of Pokemon, and fly directly to Cinnabar City. For those familiar with the Old Man glitch, this should be rather familiar, as the next step is to walk toward the eastern shore of the island, and proceed to surf up and down the coast line until a battle is imitated. So long as you don’t leave the coastline and go into another route, you will always be able to access Safari Zone Pokemon here.

The reason that this and the Old Man trick can occur is due to another oversight in coding. Every city in the game has a preset list of Pokemon that can occur within it, even if there is no grass or water or any other place for wild Pokemon battles to occur. The only exception to this is Cinnabar Island, which does not have such a list. Also, whenever a player travels from one location to another, the list of Pokemon that can be encountered is updated with the new area’s list. As the player leaves the Safari Zone and goes to Cinnabar Island, the list is not updated, because there is no new data to update the list with. So until new data is present, Cinnabar Island will use the data of the last location visited. In the case of the Old Man glitch, the player’s name has to be stored somewhere else temporarily so that the demonstration shows the ‘Old Man’ attempting to capture. In order to save space, the programmers used the list of Pokemon that could be encountered to store the player’s name, which would be reset upon traveling to a new location. However when going to Cinnabar again, this list is not updated, and upon encountering a wild Pokemon, the game attempts to pull data from this list. Instead all it finds is the name of the player (which is invalid for this purpose), so instead it uses a placeholder Pokemon, Missingno.

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Pokemon Missingno. An Overview (Part 2)

By Jill/Redterror117

This article is a continuation of “Missingno.: An Overview (Part 1)”, which follows the overview and details of one of the most well-known glitches of the Pokemon franchise. In this section, I will cover the side effects of encountering Missingno. in the game, the response that Nintendo gave when news about Missingno first started to surface, and some other interesting tidbits about this Pokemon.

The appearance of any version of Missingno. will cause a few additional effects to occur, on top of getting a placeholder Pokemon. First of all, the item in the sixth slot of the bag will duplicate itself 128 times. The reason for this is somewhat simplistic: in the game’s data, there is a pair of values which determine whether or not a Pokemon has been seen, similar to an on/off switch. Missingno.’s ‘seen switch’ is shared by the item quantity of the sixth item in the player’s bag, and so when encountered, this switch is turned ‘on’, the item quantity goes up 2^7 (2 to the power of 7, 7 coming from the 7 bits of data needed to represent 99+ items). On top of item duplication, Missingno. has the tendency to scramble the data of the Hall of Fame (if the player has already completed it), and after its stats are viewed, it can also scramble the sprites of trainers and Pokemon, though viewing a non-glitched Pokemon can reverse any graphical damage. In Yellow, the yellow and red version of Missingno. can be rather nasty, though only if its caught. On top of scrambling the Hall of Fame and causing other graphic effects like its Red and Blue counterparts, the Yellow-exclusive Missingno. can cause the player and all NPCs to be duplicated, the duplicates then walking around on the screen at random.

Not long after the discovery of Missingno., Nintendo decided to step in and make an official claim about it. While they did eventually accept its existence in their Customer Support section, their recommendation to solve the graphical errors that followed were useless to the situation. The information about Missingno still exists in Nintendo Support, and states the following:

“MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the graphics will often become scrambled. The MissingNO Pokemon is most often found after you perform the Fight Safari Zone Pokémon trick.

To fix the scrambled graphics, try releasing the MissingNo Pokemon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one.”

However releasing Missingno. does nothing to solve the problem. The only way to fix the issue (short of restarting the game) is to view the stats of a non-glitch Pokemon. And despite the fact that this is a well-known solution, it has yet to be added to their customer support.

Now as promised, a few more facts about Missingno.. As its appearance changes, so too does its moveset. The basic glitch block Missingno. has three attacks: two Water Gun attacks (yes, two) and a Sky Attack. The Yellow-exclusive version has Pay Day, Bind, and Water Gun. Finally, the two Fossil Missingno. and Ghost Missingno. have the moveset of the Pokemon last viewed before capture. There are also over thirty different variants of Missingno., all of which are slightly different (though share most of the same characteristics, such as appearance). The glitch Pokemon also has a sibling glitch, ‘M, which shares similar characteristics to Missingno., such as appearance and type. However when encountering ‘M, you capture it twice: after successfully capturing it once, the battle still continues. The ‘M captured the second time will register as a Ditto, and if ‘M is sent to the PC, the game will likely crash. As a final tidbit of information, Missingno.’s existence in the game is essential. As each Pokemon is assigned a variable, and there are 256 possible variables (in the computer language, these variables go from 00 to FF), there has to be something in place of the 105 unused variables. Therefore Missingno. exists in the game as a placeholder for those unused spaces, its existence in the game intended as well, considering the fact that it is the only glitch Pokemon with a proper name (Missingno. having an actual meaning).

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Pokemon Missingno. An Overview (Part 1)

By Jill/Redterror117

One of the most well-known glitches of the first generation of Pokemon games is Missingno., which is short for ‘Missing Number’. Missingno. Is a Bird/Normal Pokemon (the first type a glitch in itself) in the Red and Blue versions, and a Normal/999 (the latter also a glitch) type in Yellow. What makes it even more unique is that Missingno. has five different appearances between the three versions: a glitched block (only available in Red and Blue versions), a fossil Kabutops, a fossil Aerodactyl, a ghost, and a yellow and red glitched block (only available in Yellow version). The appearance of this glitch Pokemon in the games is determined based upon how it is obtained, which is in one of two ways.

The first method of obtaining a Missingno. is the easiest, but cannot be done in the Yellow Version (as this was later on fixed): All the player has to do is talk to the Old Man in Viridian City and allow him to show a demonstration of how to catch a Pokemon, then immediately after this, fly to Cinnabar City and surf along the eastern shore of the island, prompting a battle. In this method, the following letters determine the appearance of Missingno.:

Glitch Block: If the third, fifth, or seventh character of the player’s name is ‘G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v’

Fossil Kabutops: If the third, fifth, or seventh character of the player’s name is ‘w’

Fossil Aerodactly: If the third, fifth, or seventh character of the player’s name is ‘x’

Ghost: If the third, fifth, or seventh character of the player’s name is ‘y’

The second method is more commonly used to obtain other hard Pokemon without the use of a Gameshark (specifically Mew, hence it’s name ‘the Mew glitch’). In this case, the Player needs to research the special stat that they need to obtain the Pokemon they want (at the end I will list the specials needed for the specific Missingno forms), then ensure they have a Pokemon with Fly, and two trainers they have not battled that will initiate a fight if the player walks into view (the second one needs to be in a place that has wild ditto. The best thing to do is save at the initial setup, in case something goes wrong. To begin, the player needs to take one step closer to the trainer (being in line of sight), then immediately hit START. Fly to the area with the second trainer and ditto. At this point the menu will be unavailable, because the game will think that the player is in the middle of a battle. From here, battle the second trainer (but make sure that there is enough room for the trainer to have to walk up to the player). Defeat the trainer as normal, and then proceed to find a battle with a wild Ditto, using the Pokemon with the desired special stat. Once it transforms into your stat-specific Pokemon, defeat it. Immediately after the battle against the Diito, return to the location of the first trainer, without initiating any other battles in the process. As soon as you return to this area, the menu should immediately appear. Close the menu with the B button, and a battle will immediately follow with the desired Pokemon.

Glitch Block: If the special stat is 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.

Fossil Kabutops: If the special stat is 182.

Fossil Aerodactly: If the special stat is 183.

Ghost: If the special stat is 184.

Yellow Glitch Block: If the special stat is 31, 32, 61, 62, 63, 67, 68, 69 or 86.

In my next article (part two), I will go into more detail about the well known Missingno., including the side effects in the game that the glitch Pokemon brings, its existence in other games, Nintendo’s response when it first surfaced, as well as some other interesting facts about it.

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How To Get A Celebi In Gold And Silver Without The Event Or Gameshark

By Jill/Redterror117

Please note before going through this that the method used to obtain Celebi has a chance of being harmful to the cartridge, as one of the requirements for this is a Bad Clone. I am not responsible in any way for damage done to someone’s game for attempting this. Anyways, if done correctly the result of these steps will result in the player getting their very own Celebi, using some hidden hex values. Anyways before you begin, you will need three things: An egg that will hatch a Pokemon knowing Beat Up as its third move (the third move being important), a Bad Clone, and any five unneeded Pokemon. The easiest way to get the egg is to breed two Pokemon together with the same move set, such as Sneasel. The reason Beat Up is needed is because its assigned hex value is 251, the same as Celebi. This essentially means that you can produce any Pokemon in the game with this method (on the exception of Ledyba, because the move that shares its number is Struggle, which can’t be learned). As for the Bad Clone, there are different methods to getting one. The Box Clone technique can be used to obtain one, though it may take several tries. The ‘successful’ clones can be used as the third requirement.

Next comes the steps. Drop the egg with Beat Up into a box, with the five unneeded Pokemon and the bad clone in the party. Next, head for the daycare in Goldenrod City, and drop the Bad Clone into the Day Care. Following this, ask for it back. The Bad Clone will be turned into a ?????, a different type of glitch Pokemon. As a safety precaution, finish the rest of the steps without trying to view this Pokemon’s info or Pokedex. Move ????? to the top of the party, then log onto the PC. From there you will need to grab one more unneeded Pokemon using the ‘Move Pokemon Without Mail’ option, and place it at the top of your party. At this point you will have seven Pokemon in your party, the newly withdrawn Pokemon being the first, followed by the ?????, then the other five.

It’s at this point that things may start to become a bit more complicated. Return to the daycare with the seven Pokemon, deposit the ????? back into the daycare, then go back to the PC. From here, you will need to deposit the first and second Pokemon , then use the ‘Move Pokemon Without Mail’ option again, to grab the egg and place it at the top of the party. Following this, deposit the rest of the Pokemon except for the egg into the PC, then withdraw any Pokemon that were not designated for use in this glitch. With a full party of an egg plus five, proceed to move around (preferably in a place where no Pokemon battles will be encountered), until the egg hatches into a Celebi. You’re not done here however, as the Celebi will be hatched at level 0, meaning that it cannot be levelled up normally. In order to fix this, the Celebi will need to be dropped into the Daycare until it becomes at least level 2.

After Celebi has hatched, the ????? should disappear from the daycare, if the steps are followed properly. However there is the odd occasion where it may still remain. The problem with ????? Is that it cannot be released through the use of the PC, so the only way to remove it altogether is to trade it to an older generation (Red, Blue, or Yellow), and dispose of it from there.

Once you become more comfortable at using this glitch, you can take it a step further, and with research create items as well. While the third move of the egg determines the resulting Pokemon, the fourth move will determine the item held by the hatched Pokemon. If Reflect is the fourth move for example, the resulting held item will actually be the GS Ball, which can be used to trigger the event in the Ilex Forest to summon Celebi.

 

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Capturing Pokemon And Where To Find Them

By Anonymous

Out there in the Pokemon universe you will see many, many Pokemon. We should all know what a Pokemon is, but some new trainers might not know how to capture one of the creatures. Well, most of us hear from the local Pokemon professor, the vast majority would probably point out Professor Oak of the Kanto region telling you to stay out of tall grass without having a Pokemon. Well, that is the truth, it is impossible to leave your hometown unless you have at least one Pokemon in your current part at a time. All trainers get a limit of six in their party, the rest go to the Pokemon storage system.

Your starter is the first you get, of course, allowing you to enter the grass and go to new places. But what about the other five places we have left? You are responsible for capturing the next five and beyond. In a rare situation another trainer may give you a Pokemon for free, but it happens less than five times in each of the games. Anyway, as most of the trainers that teach you in the very beginning, to catch a Pokemon is a simple process.

First you walk around in the tall grass, caves, lakes (if surfing), or ponds. You will know when a wild Pokemon appears. Everything will go as your first battle with your rival. You send you Pokemon out, most likely your starter. It all depends on how long you have been on your journey. But your start would be your first sent out for your first wild Pokemon encounter. Go to attack the wild Pokemon. Choose a straight forward attack like Tackle. You can use Tail Whip too, to lower the defense, but I personally find that best for battles against trainers. It is just not the best to use when fighting a Pokemon you are trying to catch. Use your attacks to weaken it to hopefully around the red HP line. Go to your bag and find a PokeBall, it is the most basic tool for capturing a Pokemon. There are other types of PokeBalls but for now, the basic is the best and the only you have at this point. You use a PokeBall by throwing it at the opposing PokeBall. If it shakes at least three times and clicks, you’ve caught it. If not, it could either be a Criticial Capture. In which the ball shakes once and the Pokemon is caught. Or the Pokemon just plain broke free. Upon capturing the creature you will be directing to your PokeDex where you will learn the newly captured Pokemon’s information. You can also nickname your Pokemon if you wish.
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Tornadus And Thundurus -Tips For Catching them

By TokoyamiTheDark

People who bought Black or White should know about at least 1 of these 2 Pokemon. Tornadus is in Black while Thundurus is in White. What’s common about these two is thet they are roaming Pokemon ; they will flee as soon after you attack them. But once both are reunited in the Abundant Shrine, Landorus will appear and stay here until you decide to challenge it. But we’ll mainly be talinkg about catching Tornadus/Thundurus since they are harder to get than Landorus, since it don’t flee like the other two.

1 – Use the Master Ball on them ; The best idea, as Reshiram/Zekrom are far much easier to catch ; in fact, they’re just as hard to catch as a Deino, therefore easier to catch than a Basculin! Bet you didn’t knew this, did you?

2 – Weaken their health, then block with Wobbuffet ; Another good idea, but requires that the legendary Pokemon flees after your moves. Weaken it as much as possible, let it flee, find it again and use a paralysis move on it. It will flee again, but the other time, bring a Wobbuffet with you as well as many Hyper Potions and at least 3 Quick Balls, 30 Ultra Balls and 15 Timer Balls. Then, shoot the Balls in a frenzy-like way!!!

3 – Hunt during nighttime ; If you’re hunting during the nighttime, Dusk Balls are your friends ; they’re twice as effective as an Ultra Ball during late night and can catch even Legendaries easily. Plus, Tornadus and Thundurus will always be on the northern section of Unova during the evening, so just look around the northern parts for the heavy rain and tornado/lightning.

Now that those hints help you catching these, let’s review both Pokemon as well as Landorus, shall we?

– Tornadus is exclusive to Black and is the only pure Flying-type known (exept when Arceus holds a Sky Plate or a Kecleon gets hit by a Flying type move) Because it is a pure flying type, it has a big disadventage over Thundurus. But Tornadus can learn Smack Down, which is a Rock-type move via TM, giving a super effective blow on Thundurus and neutralizing its immunity to Ground-type attacks, since it is also Electric-type besides Flying. Tornadus can learn powerful attacks, such as Sludge Bomb, Crunch, Psychic and Fly (that’s my Tornadus’ moveset, by the way.) If you ever wanted to have two legendaries whose types aren’t the same, then you should opt for the Black version.

– Thundurus is exclusive to White and is part Flying, part Electric. Because of that, it has a big advantage over Tornadus with its resistance to Flying moves and its offense with Electric-type moves, but is still vulnerable to Smack Down, which Tornadus can learn, and not only receive a super effective attack, but also making Thundurus vulnerable to Ground-type moves! Just like its Black counterpart, Thundurus can learn very similar moves, but lacks Flying-type moves besides Fly, so a good moveset could be (this is the one I use for my Thundurus) : Sludge Wave, Crunch, Thunderbolt and Fly.
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Unova – Accumula Town

By Matt

In the Unova region, Accumula Town is the first town you will encounter. If you can remember from the first few minutes you spent playing, you, Bianca and Cheren caught their first Pokemon in Route 1. There was also a small contest to catch Pokemon if you can remember that precisely. When you walked up to Accumula Town, you would see Team Plasma for the first time announcing their plan to make a better world by having all Trainers release their Pokemon.

The basics of the game are also covered in this town. Professor Juniper teaches you how to use the Pokemon Center to heal your Pokemon, and the functions of the Poke Mart. As part of the storyline, when you walk outside the Pokemon Center, you will meet N for the first time. He is still a vague character who claims he has the ability to see the bond between you and your Pokemon. It’s a very short battle that can be easily won if you have some backup Pokemon you caught in Route 1.

To the south of Accumula Town is Route 1 as well as your home, Nuvema Town. The west is a gate; follow it and after a few patches of grass, you will reach Striaton City, where you can find and battle the first Gym Leaders in Unova. Like Viridian City or Cherrygrove City, this town can be considered a warm-up town because of little Trainer challenges and its lack of activity. Each of the buildings feature people who will tell you some rookie tips, which are unnecessary for the Pokemon veterans. Also, everyone you talk to will either mention how relaxed and at ease they feel or some more Trainer tips; this town hides, unlike most Unova towns. On the topic of aesthetics, you will notice that there is a soft music in the area, which can only be disturbed by riding your Bicycle.

Like Castelia City, you can alter the music, but not entirely. The first time I entered the house, I didn’t realize that the theme had been altered. It is located north of the Pokemon Center on a hill. Once you go inside, you will find a girl pianist and a guy drummer. You can ask them to play their instrument if you want a slight change in the soft tones of the theme. If you talk to them again, it will say that they are concentrating on their performance. You will soon find that the theme has changed, adding his or her instrument. I haven’t tried this, but if you exit and return to Accumula Town, the theme might be reverted, allowing you to mix with the instruments a little. Regardless of the lack of activity here, Accumula Town is a great place to wind down if one is a real Trainer.

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Pokemon Attack And Natures #4

By Harry Ackerman

First off starting this article I will only be talking about 3 Pokemon instead of 4 in each article I make, because first of all with that much I need to do I feel really burned out whenever I finish one, which then takes me a while to make another, and often takes a lot of the fun out of writing them. Second of all with 4 Pokemon per article the word count has been going far over 1000 every time so there is plenty of room for a small cut back, and more articles with a slightly lower amount of words each would make everyone a bit happier. 🙂

I’ll still do articles with 4 Pokemon on the rare occasion that some how writing about only 3 makes me short on words (under 700), or sometimes for special “exclusive” articles. 🙂

Now back to the actual article, as usual I’ll be talking about good natures for your Pokemon to have if it doesn’t have that one specific best nature recommended by someone, what some bad natures could be, and some good attacks (in my opinion at least) for them to know.

I also thought I should state that 99% of the information I put in my articles is based around the 5th generation Pokemon games (Black and White version). A lot of it could probably be used in previous versions but might not be 100% compatible with the workings of the older games (for example, learn-able moves, TMs , etc).

This time I shall talk about Luxray, Lapras, and Typhlosion. 🙂

Starting off Luxray! 🙂

Almost all the attacks Luxray can learn are physical moves and all but one of them it learns while leveling up are physical attacks, so physical attack raising nature would be the best. Especially because Luxray has base Attack of 120 which is pretty impressive if you ask me. The best stat of Luxray’s to be lowered by a nature would probably be Special Attack since you’re going to be using only physical attacks. If you can’t manage to get the nature that raises Attack and lowers Special Attack (the Adamant nature) then Speed would be a good second choice stat to lower. 🙂
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