HP, short for Health or Hit Points, is essential to every Pokemon. In battle, HP is marked by the red, yellow, and green zones. The green zone is maximum HP, going all the way to half. The yellow zone is signaling low HP, and ranges from 10-50% of the Pokemon’s maximum HP. The red zone is extremely dangerous, and ranges from 10% down. Now that battle basics are covered, we can cover some moves dealing with HP.
Moves that recover HP give back up to a maximum of half of the user’s maximum HP. Hit Points can also be stolen by Pokemon, mainly used by Grass-types. The most common move we know is Leech Seed, which steals 1/8 of the target’s HP each turn. HP-draining moves like Giga Drain or Leech Life are instantaneous, and can recover up to half of the HP done.
Stat moves that deal with HP are in abundance as well. Substitute is a special move in which Ľ of the maximum HP of a Pokemon is taken, and a “substitute” (a toy sprite in battles) replaces the Pokemon. Belly Drum will take away half of the user’s maximum HP to maximize the Attack stat. Curse, for Ghost-types, takes some of the user’s HP, but takes some of the target’s HP each turn. There are many variations of moves which deal with HP. For example, Eruption is based on the opponent’s remaining HP. Its max base power can be 150, which is what happens if you use the move when the target is at full HP. The lowest power you can get is 1, which is what happens when the target is at 1 HP. The formula is to multiply the opponent’s current HP by 150. After you divide by the target’s max HP, you get the base power.
Continue reading “Pokemon HP Mechanics”