I will be discussing Normal-type Pokemon moves. The entire list can be found at http://www.serebii.net/attackdex-bw/normal.shtml. This provides a complete list with PP, Base Power, Accuracy, and a complete description. When you click on the move, you can see more details, like which Pokemon can learn it.
The letters of today’s article will be: R, T, and W. (S will be in Part 8.)
Roar inflicts no damage on the target, but it forces it to switch out with another Pokemon. If you use this while battling a wild Pokemon, it will just disappear.
Rock Climb is an HM move, but it comes with much power. At a power of 90, it is 85 percent accurate, and may cause the target to become confused.
Round is a sort of singing move where the more Pokemon use it, the more power it does. I’m not sure about this, but utilizing this effectively will prove tough.
Tackle is a move many starters use. It’s basic and does little damage, so it should be replaced. (All starters have this move, or Scratch.)
Tail Slap is a combo move with a power of 25. It may prove better than other combo moves, but it still has a small chance of missing the target.
Tail Whip lowers the Defense of the target by one level. All starters either have this move, or Leer.
Take Down will cause recoil damage, but its damage may well be worth the small loss of HP. Its accuracy is 85 percent.
Techno Blast is a move that only Genesect knows. The Gensect’s Drive (hold item) will determine what type this move will turn into.
Teeter Dance is a much better version of Confuse Ray: it’s 100 percent accurate. If the target has had its Attack/Special Attack raised up, it could attack itself, causing more HP loss to itself than the user.
Thrash is like Double-edge, but it must be used for 2-3 turns in a row. Unlike Double-edge, there is no recoil, but the user will become confused. Make sure you know what you’re doing, and switch out when the time is right.
Tickle will lower the target’s Attack and Defense down one level. It’s good for those that rely on physical attacks.
Transform will turn the user into the target for the duration of the battle. Only Ditto and Mew know this move. Serebii says that all stats will become equal to that of the target’s stats, and even the EXP you get from killing a Pokemon of that kind will be the same.
Tri Attack is a beam of lightning, fire, and ice. It has the potential to paralyze, burn, or freeze the target. Keep this attack if you love keeping your opponents on edge.
Trump Card is strange, since it draws power from the remaining PP of the move. Since its PP is only 5, you can’t increase its power that much. But if you find PP Ups, you can make this do even more damage.
Weather Ball is dependent on the environment and the weather. Its base power is 50, but it will change in different conditions.
Whirlwind is like Roar; it will switch out the opponent’s Pokemon, or end a battle with a wild Pokemon. Wish is a two-turn move. At the end of the second turn, the user will regain (up to) half its maximum HP points. (You can still move on the second turn.)
Work Up raises both the Attack and Special Attack of the user by one level.
Wring Out is dependent on the target’s HP. The more HP the target has, the more damage this move will do. It can only be used 5 times, so use this move wisely.