The reason why I am putting two games in one summary is because that these are very straightforward games, and theres not much to put into it (like directions-wise), only my opinion on the subject. Lets start with Turtwig’s Target Smash first.
The link for these games can be found here:
The object of this game is to break targets with Turtwig’s main attack, an energy ball. This can be used by clicking and holding the energy ball icon at the bottom of the screen. It’s convenient that when charging, an arrow will tell which path the ball will go through. The inconvenience is that Turtwig is on a moving pillar that goes only up and down, giving no sense of control to shoot down targets lightning-quick. So if a whole bunch of targets are at the top, it will take quite a while to get back up there, especially with the clock ticking. There are three types of targets in this game:
Red targets, which are the normal targets, green targets, which give out more points than a red target, but disappear after a few seconds if not broken, and light-green targets, which give out the most points,
but will disappear very quickly. As you progress further into the game, there will be some stages that contain blocks (which look like the ones from Super Mario) which will block the path of the energy ball. In other words, if you shoot at it, the ball will be deflected. There is no strategic way to use these blocks; the best thing to do is avoid it while trying to break other targets. When time runs out, you can see how many shots you fired, and how many targets you hit during the game (not to mention Turtwig annihilating the targets). An average score is around 100,000, but I do wonder how people get 700,000 points (some of the high scores).
Onto the next game! Eevee’s Tile Trial, at first glance, looked like Collapse
to me (I was proven wrong when I played) it. The goal is to click around, moving tiles to match elements (either water, electric, or fire). Before you start, you need to predict which element you think you can make the most rows out of. This will decide if Eevee will evolve at the end of the game. During the game, which you have about 3 minutes to match, a clear will give out 300 points, while each natural clear (when the tiles respawn, it makes another row for you) will give out 300 x 2, 300 x 3, etc. When time is up, you can see how many of each element you matched up, and if Eevee will evolve or not. Remember, the element you picked must be greater than all other elements, and it can not match another element in total. If you guessed correctly, Eevee will evolve into either Vaporeon (water), Jolteon (electric), or
Flareon (fire), and more points will be awarded.
In conclusion, I found these games great to kill time, along with some other games in the Fun Zone, which I will talk about later. Although matching tiles and shooting down targets seem like a simple task, it reminds me of games I had before, like Tetris, or Pac-Man, where everything was simple and straightforward.