Pokemon Normal Type Moves Part 8

By Matt

I will be discussing Normal-type Pokemon moves. The entire list can be found at http://www.serebii.net/attackdex-bw/normal.shtml. This provides a complete list with PP, Base Power, Accuracy, and a complete description. When you click on the move, you can see more details, like which Pokemon can learn it.

At last, I’ve reached the end of the Normal-type moves, beginning with the letter S!

Safeguard prevents status problems for five full turns. Moves like Façade won’t be as effective, so plan carefully.

Scary Face reduces the target’s Speed stat by two levels. Now your Pokemon can strike first if it’s slow moving.

Scratch is one of the starter Pokemon’s moves. It’s weak, so in the name of all that is Pokemon, find a stronger attack.

Screech will lower the Defense stat of the target two levels, if it lands. It’s only 85 percent accurate.

Secret Power’s animation is different based on where you are fighting. It may cause different status problems depending where you encounter a wild Pokemon or are having a battle.

Selfdestruct is the second kamikaze move. Like Explosion, HP does not affect the power of this move. This is the strongest move in the game, with a power of 200.

Sharpen raises the Attack stat of the user by one level. I’m not sure if there’s a move that will increase Attack by two levels, though.

Shell Smash will make the user more vulnerable because it smashes its shell, decreasing Defense and Special Defense one level, but it will increase the rest (Attack, Special Attack, Speed) by two levels. If your Pokemon has a high base Attack or Special Attack, don’t hesitate to pull this trick.

Simple Beam will make the target’s ability Simple, where all stat changes will be double (one level becomes two levels, and two levels become four levels).

Sing is a coin flip, since it’s only 55 accurate. But if it lands correctly, the target will fall asleep.

Sketch, only known and learned by Smeargle every 10 levels, can copy the move the target used last.

Sketch will then turn into that move. Depending on the last move, you can use Sketch to your advantage.

Skull Bash is a two-turn move that raises Defense one level the first turn, and then a 100-power attack the next turn. I advise to keep this move; you never know when a stat change can save your Pokemon.

Slack Off makes the user do exactly what the name says: slack off. But the user will recover HP (half of its maximum HP).

Slam is risky, since it’s only 75 percent accurate, but it deals 80 power when it lands on the target. Currently, I don’t have any other Normal-type moves for my Serperior, so I have to rely on this one.

Slash is a physical move with a high critical-hit ratio. Its base power is 70.

Sleep Talk can only work when the user is asleep. Then, it will randomly choose a move from its moveset and use it. Depending on your moves, this could be a lifesaver.

Smellingsalt is like Wake-Up Slap, but for paralysis. The power is 60, but will become 120 if the target is paralyzed. (The paralysis will disappear.)

Smokescreen reduces the target’s accuracy by one level. This can help in bleak situations; one miss can lead to another.

Snore can only be used while the user is asleep. Although the damage done is minimal, the target may flinch, preventing it from taking advantage over your Pokemon’s status condition.

There are 37 Normal-type moves beginning with S, and I will finish them in the next section in Part 9.




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