Champion Alder (Pokemon Black And White Postgame)

By Matt

Alder is the Champion of Unova, and the last to beat before entering the Hall of Fame. He is waiting for you at the top of the stairs once you talk to the statue, which will take you downstairs. He says that he’s finally been waiting to determine the strongest Trainer of the Unova region, and the battle begins. This is your first battle with him, if you’ve just beaten the game. Because N interrupted with the Team Plasma affair, you didn’t have time to battle him and become the Champion. Now, you’ll see that his team is completely balanced with no specialty in any type whatsoever.

His first Pokemon is Accelgor, which is extremely fast. It can use Me First, so make sure you don’t use a move supereffective to your own type. Other than that, it utilizes Bug Buzz, Energy Ball, and Focus Blast, all of which are threats. I prefer to use Rock Slide, but if you can’t beat it in Speed, wait for an attack to miss. That’s when you can gain the upper hand.

Alder’s second Pokemon is Bouffalant, the Normal-type. Grass-types are a bad idea, since it has Sap Sipper and won’t take any damage from those kinds of attacks. It uses powerful moves, even though it’s slow; its defensive ability is above average and won’t be taken out easily. Most of the time, it will use the recoil move Head Charge, which could help by gradually chipping away at its HP.

Next is Druddigon, which is a pure Dragon-type, despite its wings. Its only strategy is to use Outrage; prepare yourself by using physical defenders. Then, try to use special moves, since it has Rough Skin, and damages physical attackers. It’s weak to Ice-based moves; I always use Ice Beam to take it out in one hit.

Alder’s fourth Pokemon is Escavalier, which is slow, but has tons of Defense. The good news is that it is weak to Fire-types, many of which are special. If you didn’t bring any, try using a Ground-type, since none of its moves are supereffective against them. Ground-type moves will do regular damage, but at least you can take it out in a few turns.
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The Mystery Of Karrablast And Shelmet

By Matt

Generation V features two new Pokemon to be obtained through trading: Accelgor and Escavalier. These Pokemon are the evolution of Shelmet and Karrablast, respectively. Let’s cover the basics: both are Bug-type, and apparently spit poison, according to the Pokedex. Karrablast are said to attack Shelmet, according to Pokemon Black. Both Pokedex say in a different way that Karrablast and Shelmet have some sort of reaction when exposed to an electrical energy. Indirectly, it states that something unusual but extraordinary happens when they trade. Remember that when trading, either through Wi-Fi or InfraRed, Pokemon are transported through a Poke Ball in an electric circuit connected to the Pokemon Global Trade Station (Wi-Fi) or the electric energy of the InfraRed connection. This is enough to trigger the evolution of both when the other player receives it. But instead of evolving to something that suits their outer appearance, something else happens. Karrablast, which has no outer handicaps, evolves into Escavalier, which is bound with armor.

Shelmet, which takes the form of a snail, evolves into Accelgor, which looks like it has no shell at all. This phenomenon is still unknown, but it provides more ways to stun the audience with a mystery such as this. Escavalier’s description is that it is a Cavalry Pokemon, and that it flies around charging at its enemies. In White Version, it says that it evolves wearing the shell of a Shelmet. This is true, since Escavalier’s outer appearance has taken that of a Shelmet. Plus, its base Speed has decreased to a pitiful 20. So even though it flies around, it is quite slow, but makes up for it with good defensive capabilities.
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