Review Of Pokemon Black And White

By TokoyamiTheDark

Pokemon Black and White are the newest trend in the Pokemon franchise and the games are just as great as the other generations. There are a few things I really like about this game, but we’ll talk about that later. The game begins with Professor Juniper giving a gift to you, Bianca and Cheren. The gift are the 5th Generation starters ; Snivy, the Grass Snake Pokemon, Tepig, the Fire Pig Pokemon and Oshawott, the Sea Otter Pokemon. Bianca always takes the starter who’s weak to yours while Cheren takes the one who has an advantage over yours. If you want to know the rest, then buy the games! As I said earlier, there are things I really like about the 5th Generation, and here’s a few of those things I’m delighted to have in Black and White :

– No Safari Zone : These areas are so annoying, you can’t even send your Pokemon to battle them. However, it has been completely removed from Black and White, making filling the Pokedex easier and with more fun.

– Critical Capture : Another new thing added to the 5th Gen is a mechanic called the Critical Capture. This is really helpful, exept if the Pokemon has a low catch rate. If the catch rate is 45 of below, it WILL break free of the ball, no matter what. However, there have been reports of Critical Captures still failing on Pokemon with the easiest catch rate, HP in red zone and affected by a status ailment on websites like YouTube. It CAN happen, as it happened to me once with a Whismur in the White Forest, but you really need to be unlucky for this to happen.

– Re-usable TMs and HMs : THIS is probably the best thing ever added in Black and White. In any other generations, TMs disappears once you use them, but in Black and White, they can be used indefinitely!!! No more worries of teaching a TM to the wrong Pokemon, as you can use it over and over again. It’s like if they have been converted into HMs, but moves are still erasale without the Move Deleter, unlike HMs.

– Dream World : A new online feature that happens not on the Nintendo DS, but rather on the Internet! This new feature requires an account, however, but it’s really easy and fast to create one. You can get items, befriend a Pokemon with a different ability than usual, play games, download C-Gear skins and more!

Pokemon Black and White are games that any audiences may enjoy, as they are fun, challenging, complex, and the game also change along with the seasons, where two Pokemon, Deerling and Sawsbuck, changes form when the seasons changes. I bought the White Version the same day it was released, but I first imported the Black version from Japan so I could get a taste of what’s the new generation of Pokemon. Well, have fun playing these games!!!

 

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Pokemon Mystery Dungeon Series Review

By TokoyamiTheDark

I was really disappointed when I first received Pokemon Mystery Dungeon : Blue Rescue Team along with a Nintendo DS Lite, because those games are too tough, even for a hardcore player. Simply, what I am talking about? First off, these games were not made by Nintendo, but by a third-party company named ChunSoft. There are various reasons why I loathe the series so much, and I thought I would share my thoughts with you. So, here we go.

– Difficulty at the beginning of the game : Hard to believe, but the game’s very tough, even on the beginning when you’ve got to rescue a Caterpie, then a Magnemite. Face it; Magnemite’s rescue is so tough, because if any of you or your partner gets KOed, you get nothing but a big, fat GAME OVER screen, lose ALL items, ALL money and ALL EXP. Gained!!! What the … !? I couldn’t bypass this level without cheating, by the way… And let’s not even get started on Monster Houses…

– No selection of Starters : In any Pokemon game, you get to choose which Pokemon you wanna use, but in the Rescue Team games, ChunSoft decided to do it in ‘their’ manner, a stupid quiz about yourself. And they even ask you to be ‘honest’. If you are honest, you’ll wind up with the same Pokemon forever and ever after finishing the quiz. There are guides to help you to have the right starter, though.

– No evolutions : Sadly, there’s no way of making Pokemon evolve in those games, and even recruiting an evolved Pokemon won’t make it stronger than its pre evolved form. For example, a Graveler and a Geodude will have the same stats. Really. This has to be the MOST disappointing thing in those games, but there’s still something even worse…

– Recruiting Pokemon : Very tough to do, as you must leave the dungeon with the newly recruited Pokemon along with you, No fainting, no Escape Orbs! This is really annoying when you’re in a dungeon with many floors, like the 99 floors ones. But the most annoying of all is Kecleon, in which you must steal from his shop to recruit it. But, you only have a chance of 1 of 1000 to recruit one! And since they’re so powerful, you’d be mostly killed before even recruiting one! It’s been almost six years, and I still haven’t recruited any Kecleon. My opinion is, that the recruit is actually impossible, as all videos shown were people cheating with Game Sharks, Action Replays and such cheating devices. For me, the way to obtain them is obvious ; cheat.

Those Pokemon games are so bad, they goes into the same category as games like Mario Is Missing (where Luigi is called ‘Weegee’) or Mario’s Time Machine (Mario’s called ‘Malleo’), made by Phillips in 1993. Well, I really don’t like those games, and that’s my opinion about them. I’d rather play REAL Pokemon games than spin-offs, since they are most likely unrelated to the main series…

 

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Pokemon Attack And Natures #4

By Harry Ackerman

First off starting this article I will only be talking about 3 Pokemon instead of 4 in each article I make, because first of all with that much I need to do I feel really burned out whenever I finish one, which then takes me a while to make another, and often takes a lot of the fun out of writing them. Second of all with 4 Pokemon per article the word count has been going far over 1000 every time so there is plenty of room for a small cut back, and more articles with a slightly lower amount of words each would make everyone a bit happier. 🙂

I’ll still do articles with 4 Pokemon on the rare occasion that some how writing about only 3 makes me short on words (under 700), or sometimes for special “exclusive” articles. 🙂

Now back to the actual article, as usual I’ll be talking about good natures for your Pokemon to have if it doesn’t have that one specific best nature recommended by someone, what some bad natures could be, and some good attacks (in my opinion at least) for them to know.

I also thought I should state that 99% of the information I put in my articles is based around the 5th generation Pokemon games (Black and White version). A lot of it could probably be used in previous versions but might not be 100% compatible with the workings of the older games (for example, learn-able moves, TMs , etc).

This time I shall talk about Luxray, Lapras, and Typhlosion. 🙂

Starting off Luxray! 🙂

Almost all the attacks Luxray can learn are physical moves and all but one of them it learns while leveling up are physical attacks, so physical attack raising nature would be the best. Especially because Luxray has base Attack of 120 which is pretty impressive if you ask me. The best stat of Luxray’s to be lowered by a nature would probably be Special Attack since you’re going to be using only physical attacks. If you can’t manage to get the nature that raises Attack and lowers Special Attack (the Adamant nature) then Speed would be a good second choice stat to lower. 🙂
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The Past, Present, And Uncertain Future: Analysis Of Version Differences In Black & White

By forest_snivy

One of the many things that makes Black and White versions stand out from its predecessors are their large amounts of version differences. Because of this, answering the typical “which version should I get?” question is not so easy. Like every version before them, some Pokemon are exclusive to either Black or White versions—but there is so much more to each version, which creates interesting similarities and contrasts as stark as black and white.

Another simple example of differences between Black and White versions is that in Black, there are more Rotation battles, which are one-on-one fights in which a trainer can switch between three different Pokemon without taking up a turn. White version, however, includes more Triple battles—3-on-3 fights similar to Double battles.

A more major difference between the two games lies in Unova itself—Opelucid City; and Black City and White Forest. Black version places an emphasis on more “modern” qualities, such as vast, expanding cities with enormous skyscrapers and the latest technology; while White version showcases more “traditional” ideas in the form of an old-styled town and an underdeveloped, natural forest. These differences can be likened to Ruby and Sapphire’s Team Magma and Team Aqua difference, as only one team is villainous in each game. But unlike Ruby and Sapphire, Black and White’s emphasis and contrast between modern expansion and old traditions expands deeply, adding a whole new layer of depth to the storyline present in Black and White.

If you combine the version-exclusive Pokemon with the “version-exclusive” emphasis on either modern-day growth or traditional simplicity, you end up with the two “mascot” Pokemon: Reshiram and Zekrom. To an old fan of the series, the decision to make Reshiram as Black version’s cover Pokemon, and Zekrom as White version’s, may seem a bit odd at first; traditionally, the cover Pokemon is a similar color or shade of the color, metal, or gem of the game’s title. Reshiram, despite gracing the cover of Black version, is white in color, while the black Zekrom strongly rests on the cover of White version. There is actually an economic reason for this: if a person has not heard of a certain game, but is, for example, looking through a store for something to buy, they will naturally be attracted to games with more appealing covers. Now imagine walking through a store and seeing…a white game cover. Or a black game cover. No contrast, nothing interesting to catch anyone’s eye. A black Pokemon on a black cover does not seem like such a good idea anymore, now does it?

But is that really the only reason why Game Freak made the decision to have Reshiram and Zekrom put on their respective version box art, to maximize on profit? Actually, that plays only a small role in their decision. In order to fully understand why, we must look at what Reshiram and Zekrom truly represent.
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Pokemon WiFi Events

By: Brian Hsieh

With the release and end of Carita’s Hydreigon and Janta’s Golurk events in Japan, one should wonder about events hitting America or other countries. Heartgold and Soulsilver received many events, but soon began to slow down fast between events. With Black and White, other countries have received just the Victini event while Japan has received five others. Japan has also received far more Heartgold/Soulsilver/Diamond/Pearl/Platinum events than the other countries. There are currently no events in other countries at the moment so it could be wise to at least release the ones we didn’t receive now but that seems doubtful.

I understand that it is a Japanese game first before it gets translated and ported to America, Europe, and other countries, but the length between each event causes fans to lose interest before any of the other Pokemon arrive to complete their Pokedex. A great example of this is the Celebi event. At level 50, Celebi takes the player back in time in order to see the argument between Silver and his father, Giovanni. This is an important and new development in the storyline as we have all guessed of Silver’s origins especially when hinted in the Pokemon Adventures manga, but to actually play it is something different. You even got a chance to battle Giovanni, one of the strongest gym leaders. Once fans knew of this event, they patiently waited for it to be released in the states. Unfortunately, other subpar events were released and by the time Celebi hit the WiFi scene, players Pokemon were far beyond 50 and could easily defeat Giovanni’s Pokemon, which were laughable compared to the likes of the Gym Leaders and Elite Four. Maybe this event was meant to be played a little before entering Kanto, but that does not make up for the fact that Giovanni has only four Pokemon that aren’t as powerful as the current Kanto Gym Leaders. Considering the fact that Giovanni disbanded Team Rocket to train for three years to only have his Pokemon under leveled compared to his actual Red/Blue/Green gym battle is inexcusable (with Nidoqueen actually leveled down for some reason).

This situation is unfortunately happening with Pokemon Black and White as well. Pokemon like Genesect, Meloetta, and Keldeo must be captured through a WiFi event. There’s a long pause since the Victini event in other countries, which should be filled to keep interest in the Pokemon games. What’s worse is that Japan hasn’t released these events in their own country. I’m not sure what the delay is, but I’ve only touched my DS to finish the Celebi event and am currently waiting for the other events to surface. I hope this long delay won’t cause players to overlook the events when they eventually arise. I’m unaware of the length it took between events for Diamond and Pearl, but from the time I bought Heartgold, the events were pouring in right after another ended.
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Pokemon Red Review

By Jack Snell

Pokemon Red and Blue (Green in Japan) were the games that started the behemoth Pokemon franchise. An intensely addictive pair of games built around catching and growing 150 different creatures and having them to do battle for fortune and glory. One of the most notable things about these two games is that they are essentially the same game, but with different encounter sets. In other words, if you wanted to catch all 150 Pokemon without having to resort to cheating or exploiting glitches, you would need to buy both versions, Red and Blue, and trade the exclusive Pokemon between each game. This was a genius marketing strategy that allowed Nintendo to almost double its sales, and it’s now become a tradition in the franchise.

The games begin in Palett town, where the player meets Professor Oak and receives his first Pokemon, either a Charmander, Squirtle or Bulbasaur, each with their own strengths and weaknesses. From here the player embarks on a journey around the region of Kanto to defeat all eight Gym Leaders to win the eight badges required to enter the Pokemon League and take on the Elite Four and the Champion. Along the way you will capture a variety of Pokemon and raise a team that will be your main fighting force. After reaching a certain point in their training, certain Pokemon will evolve into greater, more powerful forms with increased stats and access to better moves.

The overall effect is addictive, all the while unrewarding in the end. Essentially, once you’ve beaten the Elite Four and the Champion, all the challenge is removed from the game. The only thing left is to pit your team against your friend’s team, although this isn’t something everyone can do, I know I certainly wasn’t able to do it very often in my youth. Later Pokemon games do a lot more to increase the replayability. That’s not to say there’s not a lot to do in Red and Blue, but once it’s done, it’s done and only a new game can make it fun and interesting again.

One thing I would especially like to point out is that Pokemon Red and Blue do have a certain charm to their map design and story progression that later games don’t have. You tend to revisit old places a lot more on the normal path of your journey without much backtracking and there’s usually something interesting to see or do upon your return visit that you couldn’t do before. There’s a greater conservation of detail, I guess you could say, that adds a great deal to the overall appeal of the games.

These are two genre definining games that command your attention during the time you are playing them. The story is compelling, you’ll feel the sense of caring or and raising your own Pokemon more than any other version of the game, and there are even some emotional moments, the Cubone mourning over its deceased mother comes to mind.
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Metapod And Its Attacks

By Anonymous

There are weak Pokemon, but there is one that is a lot similar to another species of Pokemon. This Pokemon is known as Metapod. Metapod is a bug type Pokemon and isn’t very popular to even use when you first start your Pokemon journey. Metapod is similar to, probably equivalent to Kakuna. Kakuna is a bug type Pokemon who is just about the exact some Pokemon as Metapod, but slightly different. Metapod’s only attack it can get is known as Harden. Harden is an attack in which the Pokemon raises it’s own defense stat. Now this attack is completely useless if you don’t have any other attack that can be used. This will make it harder to defeat Metapod, but using Harden too many times can leave to it running out of power points, which are used to keep number of how many times you can use an attack. When these power points run out the Pokemon will have to use Struggle, Struggle is a fairly weak attack that will make the Pokemon that is out of power points attack, but it will lose health points, or HP, in the process by getting hit by recoil.

Running out of power points isn’t the only way to use Struggle, if the opponent trick the Pokemon by using Encore or an attack of that nature, and Disable, this will make it so the Pokemon can’t attack at all, resorting in it using Struggle. What does Metapod have in common with Kakuna anyway aside from having the same basic structure and body? Well Metapod’s pre-evolved form, Caterpie can get String Shot and Tackle, when it evolves into Metapod it will also know Tackle and String Shot. It will learn Harden as a Metapod. While Kakuna’s pre-evolved form, Weedle, can get String Shot and Poision Sting. It will evolve into Kakuna and will learn the attack known as Harden.

The only difference between these two is Metapod can get Tackle and Kakuna can get Poison Sting. Metapod is probably the strongest out of the two because Tackle does more damage than Poison Sting, but if Poison Sting poisons the Pokemon, Metapod and Kakuna have equal power.

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EV training Part 1

By Jack Snell

Effort Values (EVs for short) are what help determine what stats your Pokemon gain when they level up. EVs are similar to EXP in that your Pokemon will gain them when the battle finishes, but there are three key differences.

Wild Pokemon give off a specific number of EVs.
EVs will boost stats, as opposed to EXP, which only grows your Pokemon to its next level.
There is a limit to the amount of EVs your Pokemon is capable of gaining, which has very little to do with the level it’s at.

Each Pokemon gives off a specific number of EVs. Let’s start with an example: you’ve started the game with a Snivy and just recently fought a Lillipup you found in the grass. Along with the 20 or so EXP points your Snivy gained, it also gained a EV point in Attack. Why? Because Lillipups give off 1 EV point in Attack when you defeat them. Each Pokemon gives off a certain number of EVs in a certain stat.

Here’s a few example of what EVs what Pokemon give off:

Purrloin gives off 1 EV in Speed.
Audino gives off 2 EVs in HP.
Sawsbuck gives off 2 EVs in Attack.

As you can see, fully evolved Pokemon tend to give off more EVs, just as they give off more EXP. A Pokemon’s level has nothing to do with how many EVs you gain — a level 10 Pokemon gives 2 EVs just like a level 50 one does.

Let’s move on to the next bullet point: EVs will boost stats. This one is a little more complicated.

In a nutshell, Pokemon will have higher stats if they have more EVs in the respective stat. At level 100, every 4 EVs that a Pokemon has gained in a stat will raise that stat by 1 point. Let’s say you were to defeat 4 Purrloin; at level 100, your Pokemon would have 1 point higher Speed than it would if it didn’t fight any Purrloin. Fight 8 Purrloin, and you’ll have 2 points higher Speed.

You don’t have to wait until level 100 before you see the effects of EV training — you’ll receive a proportionate bonus based on your level, and it is usually gained gradually, not all at once. In other words, you might not see every level up giving you +5’s and +6’s for your stats, but over time, your Pokemon will be stronger than it would be if you weren’t EV training it.

There is a limit to the amount on EVs you can gain, which brings me to the third bullet point: You can only have a maximum of 510 EVs on one Pokemon, and no more than 255 on any stat. And since 4 EVs are worth 1 stat point at level 100, and 4 does not go equally into 510 or 255, then you don’t have to completely fill up those numbers.
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Pokemon Black Review

By Jack Snell

If you’re on the outside looking in, the Pokemon series probably looks like the same game marketed with minor changes over and over for 15 years, each time to fresh brood of gullible children in a money spinning attempt. It’s not a fair or correct assumption, but I can understand the thought.

Pokemon reinvents itself to a greater or lesser extent every three years or so, but half-steps like Platinum and remakes like HeartGold muddy the distinction between generations. And where Silver and Gold’s astonishing sprawl of new features more than justified their existence (and their re-release last year), Diamond and Pearl’s more timid adjustments to the formula were less defensible.

It’s about time for a spring-clean, and Pokemon Black and White are exactly that. Game Freak has abandoned the guaranteed brand recognition of Pikachu and his 500-odd friends for an entirely new cast of 156 quirky, endearing, and occasionally disturbing monsters. It’s difficult to overstate how unexpectedly brave this is for a heavyweight Japanese series; imagine Capcom releasing a new Street Fighter without Ryu and Ken. It signals an eagerness to break with the past, a new spirit of regeneration.

Over the course of 70 hours, Pokemon Black and White has surprised me over and over again. The last time I could say that about a Pokemon game, I was still carrying around a Charizard-adorned pencil case.

Here’s the first surprise: it looks brilliant. Evidently Game Freak has finally hired some new graphic designers. Pokemon’s monster design has always been exceptional, but otherwise the graphics were rarely better than tolerable.

The new Pokemon designs however uninspired particularly compared to the original 151, do grow on you, I for example have developed some new favourites, in Hydreigon, Tepig, Chandelure, Sandile, Tepig etc. Some of the Pokédex descriptions are wonderfully weird.

Now the battles come alive with entertaining monster animations, the cities are constructed of distinctive 3D buildings, and towns are connected by towering bridges that stretch over sparkling water and reveal distant skyline vistas. The sprites are bright and crisp, long grass sways in the wind, and the world’s weather changes along with the seasons once every real-time month. Fittingly for what might be the DS’ last heavyweight titles, they’re among the best-looking on the platform.

And the second surprise: you don’t always know what’s next. Yes, you know that you’ll make the familiar pilgrimage from town to town, collecting gym badges and eventually facing the Elite Four, but it’s all about those new Pokemon.

Wander into the grass in a new area and you genuinely have no idea what you’re about to meet. When a Pokemon evolves, you’re excited about what it might become. New moves make you raise an eyebrow and read the description. It all feels new again, and it makes such a difference. There’s not a Pidgey or Rattata in sight.

This sense of reinvigoration extends across the whole of Black and White. Game Freak is as willing to re-evaluate and throw out its out-dated traditions as its bloated cast. The biggest change is the distribution of experience points: monsters now get a far bigger share of EXP when they defeat foes stronger than themselves. This not only evens out the process of building a strong, balanced team, it makes over-levelling impossible. Grinding – what little there was of it – has been completely eliminated.
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Pokemon Starters

By Jack Snell

Every journey has a beginning. A point of reference one can use when measuring how far the hero has come during the course of their adventure. For Sir Arthur, his beginning was pulling a sword from a stone. For Link it was heeding the call for help of a young princess Zelda. For Ash … it was choosing a Poke Ball

Decisions, Decisions…

Everyone Remembers Their First Love

For me it was choosing Charmander in Pokemon Red <3 Still my favourite starter of all time. To the untrained eye, Bulbasaur, Squirtle and Charmander from the original games were just blobs of pixels accompanied by an indecipherable MIDI screech. But to me, and countless others, they were so much more.3

To me, this little, orange/red lizard was my very first (but definitely not last) Pokemon friend. The first monster I would ever train, travel with, bond with, and watch evolve before my eyes. He was my constant companion during my introduction to the world of Pokemon and, more importantly, during my perilous and probably-best-forgotten middle school days. While I would go on to have new starters that I also cared for in future installments, nothing would ever quite measure up to my first Pokemon love.

Charizard, I choose you!

The Ties That Bind

For myself and any other gamer who set out from Mom’s house to become the Pokemon League Champion, our starter was an integral part of the experience. This is because, in Pokemon, your starter is your constant companion. It’s the only monster in your party who is with you from the moment you first leave your small town and step out into the wild grass where untold mystery and adventure awaits. It’s the one who you watch grow from barely being able to take down a Pidgey or Bidoof to completely destroying anyone foolish enough to stand in your way.

The only way to punish a pesky Bidoof is by making it your HM slave

Also, in the beginning of the games, you literally rely on your starter of choice for survival, at least until you catch more Pokemon. But even after more Pokemon are available and a starter can theoretically be put out to pasture, your starter is the one you’ve learned to count on and trust, so most trainers choose to keep it as the most powerful member of their team throughout the course of the game, even when other Pokemon with better stats become available.

A starter is also significant in that it’s the one who you chose. The one you looked at and decided was the best pick for you, whether it was because it was cute or badass looking, or you just adore fire types, like myself. Whatever the reason, you chose that one, and that alone makes it special. And whether one of the original trio was your first or one of the newer ones was, the bond between a serious Pokemon trainer and their first starter is an indelible one.
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