By Jack Snell
Hey everyone, hope youre all well, Jack Snell here , and today I bring you part 1 of a review of every Pokemon Prime card in the HGSS-on modified format. Lets get right to it:
Typhlosion Prime: One of the two best Pokemon Prime in the set, Typhlosion rocks in at a respectable 140 HP. The water weakness is negligible right now with only Beartic, Samurott and Suicune Entei Legend seeing competitive play, after Ross Cawthon popularised it at Worlds. The two retreat cost is a little heavy but respectable, given its PokePower Afterburner.
Any Power/Body/Ability that breaks a fundamental rule of the game, energy attachments in this case, is going to be powerful. Afterburner allows you to take a fire energy from the discard pile once during your turn and attach it to one of your Pokemon at the cost of one damage counter. This Power is synergetic with Reshiram, in particular, because the 130 HP beast which is easily searchable via Collector/Comm/Dual Ball, has an attack Outrage dealing 20 damage plus 10 more for each damage counter on it for CC. Afterburner adds damage to increase the power of this attack. Also Blue Flare costing RRC deals 120 damage and instructs you to discard 2 Fire Energy attached to Reshiram. Afterburner allows you to use this attack on consecutive turns, making Reshiphlosion a very popular metagame deck.
Typhlosion also has a very underrated attack of its own, Flare Destroy. For RRC it deals a sub par 70 damage but has the effect of discarding an energy on Typhlosion and also discarding one on the defending Pokemon. For you this is irrelevant because you can just attach another the following turn, or use Afterburner to get it back, but you can discard an opponents Double Colorless Energy that was providing a large amount of their attack cost or a Rescue Energy to prevent their Pokemon returning to their hand when its KOd.
Finally Typhlosion combos with the draw engine Ninetales, whose PokePower allows you to discard a fire energy from your hand and draw three cards. This provides you energy in the discard to Afterburner with Typhlosion.
Overall I give Typhlosion a 9/10 for competitive play Combos with: Ninetales, Reshiram, Lost Remover
Meganium Prime: Atrocious, terrible, dire, pathetic, disappointing, I cannot think of enough adjectives to describe this card. Lets start with the positives, of which there are few. 150 HP makes Meganium Prime a real tank, until you see the dreaded fire weakness, the most popular type in our format right now. The water resistance is a minor bonus but realistically you should never have Meganium Prime active. The two retreat cost is acceptable but the atrocious attack Solarbeam isnt. GGCC for a meagre pathetic 80 damage with no effect is beyond words terrible. To put it in context, Yanmega Prime, a stage 1 deals 70 damage for no energy if you can match hand size with your opponent.The only attraction of Meganium Prime is the PokePower Leaf Trans which allows you to move as many grass energy around your Pokemon as often as you like, look familiar? Yes its base set Venusaur. However when there is an easily searchable, more diverse and splashable energy transferrer, Shaymin UL in the format, Meganium Prime is put to shame. Shaymin has a one time use PokePower Celebration Wind which when you play it from your hand allows you to move ANY type of energy around your Pokemon as you wish. Its a basic Pokemon, so searchable with Collector,Comm, Dual Ball and fits easily into any deck. To run Meganium Prime as a tech youre looking at a minimum of 2-1-2 with 3 Rare Candy and suddenly 8 spaces of your deck are lost to a tech.
Overall I give Meganium Prime a 2/10 and thats being generous Combos with: The binder
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